![]() ![]() Showtimes return from Royal, but they function like musous from Warriors games instead of randomly popping up onscreen.Persona is a series of constant ups and downs. ![]() Doing so gives you a One More which can still be used to segue into an All-Out Attack. You’ll want to hit their weakness, which is often the same here as it is in P5. But the mechanics on top of them are all Persona. The combat is that of a Warriors game, with real-time battles that see you fighting hordes of foes. You merely select them from a menu while outside of combat, although you can still only have a certain number at a time. Except that they can no longer completely forget moves. I think this is a welcome change, as you no longer need to worry about missing out.Īs for the Personas themselves, they level up and learn new moves exactly like in P5. But if you’re full up, the Persona is added to your registry and can be summoned free of charge your first time. After a fight, you have a chance of enemies dropping a mask, which you’ll use to add that Persona to your stable. Instead, it functions like it did in previous games. Naturally, acquiring Personas has changed entirely. The stats menu that lets you switch characters out even looks and works identically, down to the buttons used. Strikers truly looks and feels like an extension of P5, to the point that I felt right at home coming fresh off of Royal. When you find items in Jails, they look exactly like the item cubes in Mementos. It was completely recreated, down to the sound effects. Presentation-wise, it’s practically identical to P5. But when you look at the story segments, the menus, the character portraits, speech bubbles, fonts used, and even the save screen, you’ll see a whole host of familiar elements. Similarly, Jails don’t vanish when you complete them, and you can return to them at will, often for requests.Īs you can see, Persona 5 Strikers is a different beast altogether. You can’t return to previous areas, either - unlike in Persona 5. ![]() Each Jail is in a different part of Japan, so the Phantom Thieves go on a road trip, roaming from place to place. Not that they’re the same thing.īut afterward, the game changes things up. They’re called Palaces in P5, but they’re known as Jails in P5S. You’ll go through hours of narrative sections followed by excursions into the game’s dungeons. Even though you won’t find a single turn-based battle anywhere in sight, the structure is the same. What follows doesn’t just feel like Persona 5, it’s more of that game in a lot of ways. The game sees the Phantom Thieves called back into action when people mysteriously start behaving strangely again. Strikers is a sequel, taking place six months after the vanilla game (or about four months after Royal, which Strikers also doesn’t spoil if you’ve only played vanilla). Simply put, Persona 5 Strikers isn’t just a spinoff of Persona 5 in the way that the Persona Q games are to the mainline series. ![]() I’m going to break down exactly how the spinoff compares to Persona 5 - and if fans of that game will feel at home or not. However, Persona 5 Strikers actually has much more in common with the Persona games than the Warriors series. And that goes double due to Persona 5 Strikers being a collaboration with Omega Force, the developer behind the Warriors franchise. Persona series fans are likely expecting something notably different from a spinoff of Persona 5. ![]()
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